Featured Works:
Containcorp – Spillframe Games:
All of these have been written by Lysander Writing for Spillframe Games. These are examples of some of the stylised writing that I have done. Within the universe of Containcorp, these documents are written to represent the academic, clinical and ruthless nature of the titular Corporation. These documents are to be viewed in-game by the player to help them not only contain the anomaly but also to help them learn about the greater lore and narrative.
As well as creating these stylised documents, I have also helped create an immersive world for the game to take place in, here are some examples of the world building documents I have helped write for Plasmarc Studios.


Larian Studios internship test:
I had the opportunity to provide a sample of work to Larian Studios as a part of a workshop they hosted. Below is the piece I submitted, which received positive feedback from a member of their writing team.
Twine Game:
I have experience making mechanically interesting narrative games of Twine. Attached to the link is an example: https://drive.google.com/drive/folders/1Aesjg2t55bhGP7J0MMJcyIj_OeNrapHm?usp=sharing
Democranot – interactive and mechanical board game:
Democranot began as a question: can a board game make a political argument more effectively than an essay? Drawing on Ian Bogost’s theory of procedural rhetoric — the idea that games express ideas through their rule systems, it proposes that interactivity might be the most honest format for a critique of democratic dysfunction, because players do not just observe the argument, they live it.
Set in the fictional state of Harondar, the game puts two to four players inside a broken democracy and dares them to win without breaking it further. The Radicalisation Track makes that dare mechanical: every sectarian move brings the whole system closer to collapse. The game ends when someone wins, or when nobody can.
Attached is the proposed strategic plan for this board game so far: